Tsutomu Kouno was the designer of LocoRoco; he also worked on Ico's level design. Because of this I put music that I like into the game. LocoRoco 2 Remastered (English & Chinese Subs) * New Generation of LocoRoco™2: Take advantage of LocoRoco 2 in native 4K on your PlayStation®4 Pro system and compatible 4K display. Both mini-games grant additional Loco House parts and Pickories as prizes. [21][30] This gameplay allows the game to be easily accessible to players, with IGN's Juan Castro noting that the controls are "not simplistic so much as it's refreshingly elegant",[26] and Kennedy commenting that while LocoRoco is not perfect, it was "perfect for the PSP". LocoRoco was a 2006 game for Sony's PSP system, and it featured a theme song that's equal parts amazing and annoying. Moro Mojya Nga - Mushroom Forest - 26. [4] Kouno created the language by compiling a list of interesting words in katakana, then altering the words slightly to make them sound cool in Japanese as to mask their origins. [49] There are also LocoRoco costumes for LittleBigPlanet. ... Locoroco theme song has been my ringtone for the past 10 years! ", "Game Theory; What's Your Mood: Chaotic Epic or Childlike Journey? [7] Kouno found that using 2D graphics allowed him to constantly present the faces of the LocoRoco and other beings within the game, and used that to convey a constant sense of emotion from all the characters. He's the leader of the invasive alien species known as the Moja, and he plans to take over the world of the LocoRocos. This causes the LocoRoco to roll in the direction of tilt, as well as causing certain mechanical objects such as platforms to also tilt. If you don't know, the pink LocoRoco are French, making this a made-up French song. the sole problem I even have with the music is that it tends to recycle the same songs several times for all the amount. Levels also contain "Pickories" which can be collected by the LocoRoco and are used as a form of currency to play two mini-games outside of the main game. While the game did not sell high volumes, its success led to the development of four other LocoRoco titles – two sequels for the PSP (PlayStation Portable)/PSP Go, a spin-off for the PlayStation 3 and a mobile version (called LocoRoco Mobile and LocoRoco Hi, depending on the market) for cellular (mobile) telephones.[1]. "As for the lyrics, I tried to get all the languages I could find and wrote down interesting words in katakana. [2] LocoRoco has many other strange-named characters and enemies. The final character theme, "LocoRoco Green's Theme", is arguably one of the better themes in that it doesn't lose its novelty as quickly. Yea, its mad catchy. The soundtrack for LocoRoco is based on a fictional language created by designer Tsutomu Kouno to avoid alienating foreign players by using Japanese music. A third PSP LocoRoco game, LocoRoco Midnight Carnival, is a Halloween-themed spin-off title which features an enhanced bounce skill called "Boing! Divertente come pochi, riesce a superare anche il primo capitolo. A remastered version of the game was released in 2017 for the PlayStation 4. [3] As the player collects more LocoRoco in a level, the music gains more voices, each LocoRoco singing a part in the overall song.[2]. The album consists of several different singers who each represent a color of LocoRoco from the game. In each level, the goal is to reach the end point of the level, with the player scored on the number of LocoRoco found, the time to complete the level, and other factors. To do this, I wanted to have the lyrics sung in the LocoRoco language, which is just something I came up with so the words won’t mean anything to anyone, no matter where they come from. Armed with a deadly song that kills all living things, the evil Moja army have returned to enslave the LocoRoco! LocoRoco was envisioned by Tsutomu Kouno, who had previously work on development of Ico. [7] A complete prototype was created by an eight-person team over three months to establish the rest of the game's core mechanics, including the joining and splitting of the Loco Roco and the dynamic music. I had invented my own language. Really funny game, more then the first Locoroco. Kouno then sent the lyrics along with some of his preferred reggae, soul and R&Bmusic to the composers, Nobuyuki Shimizu and Kemmei Adachi, to complet… Language: 日本語 English ... $17 LocoRoco Soft PVC Pins Set 1. * New Characters - The LocoRoco are not the only creatures on this strange and distant planet … It is described by Sony as an "interactive screensaver," rather than a game. Also enjoy LocoRoco 2 in 1080p resolution on your PlayStation®4 system and HD display. [33] The Associated Press named LocoRoco its handheld game of the year for 2006. Yea, thanks a lot! [46] The game was released worldwide between late 2008 and early 2009. Like its predecessors, the LocoRoco: Midnight Carnival soundtrack is dominated by vocal themes sung in a completely fictional language, known as the "LocoRoco Language". Press Start 2006 -Symphony of Games-Date: September 22 Venue: Bunkamura Orchard Hall Conductor: Taizo Takemoto Orchestra: Tokyo City Philharmonic Orchestra Press Start 2006 marked the first Japanese orchestral performance of music from various game series after the ten-year hiatus following the Orchestral Game Music Concert 5. The event took place one day … Anche meglio di sua maestà Yoshi's island. Charles Herold of the New York Times compared the graphics to Katamari Damacy, calling them "simple" and "pretty"[30] while Sam Kennedy of 1UP considered it akin to "playing out an adorable cartoon". [5][9], The soundtrack for Loco Roco is based on a fictional language created by Kouno to avoid alienating foreign players by using Japanese music. ... LocoRoco, Music, Sony, Sony-Computer-Entertainment, theme song, ThemeSong. [14] It includes one level that will take the player around 5–15 minutes to complete, depending on the number of secret areas the player encounters. [35][36] Quan-Madrid and 1UP reporter Jemery Parish noted that the Japanese culture does not have the same racial population as western countries like the United States, and as such, blackface or other similar representations of black persons are taken for granted in that country, and localization usually handles such issues. "I also asked the composers not to use electronic sound as much as possible in order to give the feeling of live sound.". This a full-fledged "language" that sounds just amazing when sung. [16] It featured some exclusive graphics like Santa's sleigh and more. The player can use the accumulated Loco House parts to create a course that the LocoRoco will automatically navigate, with additional parts that can be collected by directing the course appropriately. Gameplay: 10/10 [4] This approach also led to the use of a new "language" for the music, instead of relying on Japanese works which would not be understood by the international audience. Title and Character Themes First off is the title screen theme, "LocoRoco Song" ("LocoRoco no Uta" in Japan), which has unique versions for each character: Yellow , Pink , Blue , Black , Red , and Green . The game was consistently praised for its bright and bold graphics. "[47] The game was digitally released on October 29, 2009 for North American and European areas,[48] and on November 1, 2009 in Japan for the launch of the PSP Go. [34], Prior to its release in North America, 1UP blogger Alejandro Quan-Madrid equated the Moja characters in LocoRoco to blackface, and citing the game as an example of "institutionalized racism that needs calling out". Living peacefully on a faraway planet, the LocoRoco and their friends, the Mui Mui, help grow vegetation and look after nature, making the planet a pleasant place to be, playing and singing the days away. This one was a lot tougher than the yellow theme. The single large LocoRoco may be split into individual beings by pressing ○ or through specific points on the level, while individual LocoRoco can merge back into a single being by holding down ○. One of the interviews discusses the fact that LocoRoco had one of the first PSP demos to be distributed online. The album consists of several different singers who each represent a color of LocoRoco from the game. Green has kind of an Italian/Spanish accent which involves a very beautiful sounding "r" sound compared to Red's whose "r"s are just fun. A mobile version of LocoRoco, LocoRoco Mobile, was created for distribution via i-mode, a wireless service in Japan in 2007. Summit. [40], Sales of LocoRoco were not strong in Japan, with just more than 30,000 copies sold the first week, and about 170,000 in total sales for the year. A unique LocoRoco song is implemented. [2] The player can lose LocoRoco if they are touched by harmful objects or they run into the Moja, and the game will be over if they lose all their LocoRoco. I can't wait to hear the red locoroco song in Locoroco 2. [4], Kouno opted to keep the game in 2D instead of the more popular 3D to maintain the simplicity of the game. [4] While on a train during the second quarter of 2004,[5] Kouno had used a PDA to sketch a game that would involve multiple similar characters that would not be in direct control of the player. BestPersonAlive Aug 2, 2008. [24][25] However, these reviewers also commented that the monotonous gameplay is not as significant an issue with a gaming system like the PSP that encourages shorter play sessions. Reply. In other words, it is equal to all, no matter what language they speak. "There are various kinds of songs, but since they are all sung in the language of the LocoRoco world, I think there is a sense of unity," he said in an interview with Eurogamer. The player starts with a single LocoRoco. [4], Three concepts were part of Kouno's vision for the game, "easy to play, fun and to have dramatic visuals". [4] Kouno also opted to develop for the PSP to break the mold of other, more complicated sequels from PlayStation 2 games that were being developed for the unit and instead create something that "really seemed at home on the PSP". Body If you didn't already hear, then you should know that this soundtrack is sung in a completely fictional language, which is appropriately called "LocoRoco Language". Song language: Constructed Language. [11] Kouno spent one month with a four-person team to create a simple pre-prototype version of the game that demonstrated the rolling gameplay aspect. Artist: Magia Record: Puella Magi Madoka Magica Side Story (OST) 26. [37] Quan-Madrid called on Sony to make a simple color change to the Moja, similar to what Capcom had done for the character of Oilman in Mega Man Powered Up. "[31], A common complaint from game reviewers was the repetitive nature of the game, as no new gameplay mechanics are introduced after the player learns to roll and jump, and that the levels are "far from challenging". Luckily, i know French pretty well; If you aren't like me though than this is a tough as hell song to read. Throughout the levels are areas that require a minimum number of LocoRoco in order to cause them to sing and wake up one of the planet's odd residents, who will then reward the player with an item for their "Loco House". Yoi Yore - Rocked About by Waves: Budzi & Kulche Version - 34. The album contains 42 tracks from the game.[12]. [18], LocoRoco has received mostly positive reviews from critics. Kouno created the language by compiling a list of interesting words in katakana, then altering the words slightly to make them sound cool in Japanese as to mask their origins. A Christmas-themed demo was released for download on December 11, 2006. [9] The LocoRoco Original Soundtrack: LocoRoco No Uta was published by Columbia Records and released in October 2006 in Japan. [17] The mobile game has since been released in western countries by Gamelion, however it has been renamed LocoRoco Hi. Better than Yoshi'island. "[2] The music of the game was considered to be "quirky and catchy",[3][21][30] with Will Tuttle of GameSpy saying that "there's a good chance that you'll be humming some of the tunes all day". When this LocoRoco eats a berry, it grows by one, up to a maximum size of twenty. [5] While the soundtrack had many different themes, Kouno felt that the fictional LocoRoco language helped to unify the songs across the game. https://www.playstation.com/en-us/games/locoroco-remastered-ps4/ LocoRoco returns to PlayStation! aside from that, the music is extremely well done. The album consists of several different singers who each represent a color of LocoRoco from the game. This a full-fledged “language” that sounds just amazing when sung. Along the way, the LocoRoco can grow in size by eating special berries, and then can be split and rejoined to pass the LocoRoco through narrow spaces. Title: LocoRoco SongArtist: LocoRoco all-starsThe original opening with the SEVEN LocorocosDisclaimer: Song and characters property of Sony. We got started in 2008 with one goal: Celebrating our favorite games … That is because Tsutomu Kouno (the designer of the LocoRoco game) created a fictional language to avoid alienating foreign players by using Japanese language and Japanese music. [13] gx28ga Dec 22, 2008. i love red!!!! Song languages: Japanese, Constructed Language. [8] Maya was used to construct the levels and place hazards and obstacles. Commercial (CD) published by Columbia Music Entertainment on Oct 18, 2006 containing original soundtrack from LocoRoco with compositions by Nobuyuki Shimizu, Kemmei Adachi, Kouji Niikura performed by Melody Chubak, Leh, Greg Irwin, Hiroaki Takechi, Jeff Gedert, Tomonobu Kikuchi, Cameron Strother, Kemmei Adachi LocoRoco is divided into 5 worlds each consisting of 8 levels. After I saw someone tweet about this morning, I found myself humming it once again and trying to figure out the lyrics. [32] LocoRoco also won two awards at the 10th Annual Academy of Interactive Arts and Sciences Awards for "Children's Game of the Year" and "Outstanding Achievement in Original Music Competition", in addition to being nominated for "Outstanding Innovation" and "Handheld Game of the Year". There was a question about the franchise utilizing the just-announced tilt controls of the PlayStation 3's controller in future games. MonikaxD Jul 27, 2008. i hope someday to find the lyrics of the ending theme ^^ but grats on your work. The LocoRoco Original Soundtrack: LocoRoco No Uta was published by Columbia Records and released in October 2006 in Japan. Kouno had an interesting approach to LocoRoco's music, although this interview was about the game's 2007 sequel, LocoRoco Cocoreccho. [2] The player can then opt which LocoRoco they want to use for a level, however, this selection has no fundamental gameplay effects and only changes the songs used. Artist: LocoRoco (OST) 31. You don't need to know japanese. [4] The Loco Roco team had experimented with different designs for the characters and world, including claymation, papercraft, and detailed textures,[5] but settled on the resulting patterns not only to convey a "bright, cheerful" world, but as well as to keep budget costs down, no longer having a need to seek artists for textures. A remastered version was released on the 9th of December 2017 for PlayStation 4. The mini-games are "MuiMui Crane", a variation of a crane game, and "Chuppa Chuppa" that use Chuppa, bird-like launchers for the LocoRoco, to navigate a long course. LocoRoco (ロコロコ) is a platform video game developed by Japan Studio and published by Sony Computer Entertainment, which was released worldwide in 2006 for the PlayStation Portable (PSP) handheld game console. The "Qu" can be like "K" and like how we know it. The game was developed by Tsutomu Kouno, striving to create a game that was different than other titles being released for the PSP at the time, most being sequels … A Loco Editor is also an unlockable feature in the game, creating an interactive course with a start and finish using the Loco House parts. "There are various kinds of songs, but since they are all sung in the language of the LocoRoco world, I think there is a sense of unity," he said in an interview with Eurogamer. ", "AIAS Annual Awards - 10th Annual Awards", "Reviews: Best, Worst in Video Games 2006", "Sony defends PSP ad following accusations of racism", "PSP Icon Makes Its Rolling Return With LocoRoco 2", "Konami's Power Pro Hits Home Run In Japanese Charts", "A colourful showcase of the vibrant new LocoRoco2 for PSP", "Dice 2007: Phil Harrison's Been Playing LocoRoco 2", "A Closer Look At Loco Roco Midnight Carnival", "LocoRoco Midnight Carnival Rolling Out October 29", https://en.wikipedia.org/w/index.php?title=LocoRoco&oldid=997332225, Sony Interactive Entertainment franchises, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles containing Japanese-language text, Articles using Video game reviews template in multiple platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 31 December 2020, at 01:07. LocoRoco Song - Budzi Version: Side C Side D; 25. 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